Psychological usability heuristics

This is a proposal for a set of usability heuristics coming from known psychological facts about the human mind, including a spreadsheet that may be used in practical heuristic evaluations.

Psychology and usabilitySome time ago, Susan Weinschenk (@thebrainlady in Twitter) wrote about the psychologist view of UX design, listing a number of facts discovered by psychology about the human mind that may be directly applied to interfaces design. And I think that’s an important point; although usability experts try to put the user in the center of every step through the design process, principles and best practices are usually referred to technical aspects of the development of interfaces. That’s what happens with most of the principles used when evaluating interfaces in heuristic evaluations.

So… why don’t we use those psychological facts as heuristic principles when evaluating interfaces, instead of the typical technical ones? To that end, I have translated Susan’s points into heuristic principles and checkpoints that may be used to evaluate interfaces, creating a spreadsheet to make evaluations easier. Here you have it:

Psychological Usability Heuristics spreadsheet (Google Docs)

Of course, the translation of facts into heuristics is subjective, and this work may be updated and/or expanded at any time; anyway, I think this may be a good approach to usability from a more human perspective.

Feel free to use this spreadsheet for your own work (you may have to download or make a copy before). Any feedback about this work will be welcome!

Update 19-sep-2011

I have contacted Susan Weinschenk explaining her this idea, and this is her kind reply:

Hi Jordi,
Thanks for writing.
It’s a very interesting idea. I’m surprised I didn’t think of it myself!
Have you read my book: 100 Things Every Designer Needs To Know About People? Probably more ideas in there too.

I haven’t read ‘100 Things‘ (yet), but I have read her previous book and multiple articles in her blog. I wonder if 100 things may lead to 100 heuristic principles. It seems like a lot of work for me alone; maybe if this first idea achieves some success…